Experience

Walter Franck
3 min readJun 22, 2021

What better achievement than creating experiences. Is indeed out goal. But we cannot touch an experience, but you can manipulate them directly. Your solution only shape and mold to create great experiences. Such of variety of stuff we recognize them all as one kind of solutions, apps or whatever you want to call it.

But how do you differentiate each one? in how you perceive and define it.

What we mean when we say app? You need to define them. Defining things forces you to think about them clearly, concisely and analytically.

What is an App?

Something you use, like clothing but Apps are more complex than a shirt and involve a different kind of uses.

Something you uses with, you can share it with your family, your friends. On your home, work, office, at restaurant, traveling, running.

Something you run. Technically, yes, but probably not a “Hello World”. There are lots of experiences, fun things that involve surprises. Fun is pleasure with surprises.

Surprise is so basic that we can easily forget about it. But you will need it!

What will surprise users when they get my app? and why? What they need to use it? How users share with each other users and not users? And what win themselves?

What part of my app are fun? Why? What parts need to be more fun?

An app are associated with a use and they also can try something else. The user are free to do what they want within a more rigid structure. Thinking about your solution from the point of view of this definition can be interesting: activities that do it.

Is done spontaneously. Think about search on internet, send emails, see a tutorial, get a job. What app you thought? So spontaneity is sometimes part of use, but not always. You also can choose different options. Spontaneity does seem to be the first way you think of made a thing. That is, an activity itself cannot be classified as a “work activity”, what matters is one’s attitude about the activity.

Is easy, fast, complex, fun? the fact become equivalent to servitude and freedom.

When we work, we do it because are obligated to. For food, pay the rent, to earn money to care for our families. When trying to define things about human activity, it can be useful to pay less attention to the activity itself and more attention to the thoughts and feelings that motivate the activity.

You may have de need but doesn’t imply you are going to use an app, maybe your curiosity can.

Think about true motivations the user wants to achieve those goals. What answers my solution give to the user. What am I doing with that? What more answers, without being asked, we will give?

A solution to a problem, to control, an answer, confined by rules but user driven.

All about: clear terms, have goals, scopes, rules, and the user take decision about it.

You have an interactive construction that the user is active, and not passive. We see the idea of a goal and implies some kind of conflict: a scope. Good solutions have little challenge or too much challenge: have just the right amount.

Give endogenous value: the compelling of a solution is created within the app. What is valuable to my user? best respect others solutions? What is the relationship between my app and the users? Remember: the scope and our work is a direct reflection of how much users care about spend time using your app.

Also we have to make a great experience, levels of services. We need to create own internal value: a value of membership.

“If you’ve written a software subroutine that take more than ten argument, look again. You probably missed a few.” You should find a better way to regroup your ideas and approaching the user experience focusing on how people relate with apps? The goal effectively has presented to solve a problem. We have a problem and need user decisions. If they can’t do anything you don’t have a solution, you will have only a screen app. Also is really important to grow, generate new problems so that users keep coming back.

The whole point of defining these terms is to gain new insights, it is the insights that are the fruits of out labor, not the definitions.

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Walter Franck

android developer. I appreciate good taste for design and things well done.Make easy is hard. I am very critical but constructive, otherwise it would be useles.