We don’t need apps. In the larger scheme of our lives there is more best choice we could use. In the end, we are always aware that it is “just an App” but something happens and it feel like it so much more, an magic motivation.

Needs

In 1943, psychologist…

Experiences are what a developer creates (backend — UI — UX) . These can only happen in one place, and is the human brain.

And the worst part is most of this we can’t see, are hidden from us. But we can consider the interaction over human mind across experiences…

The best way to use your power of empathy is put yourself into their place. You must adopt their mental perspective, actively projecting yourself into the mind of your player. Trying to see what they see, hear what they hear, and think what they think.

You must think about people…

After brainstorming sessions you have a list of idea. Now you need to pick an idea and decide where you are going, what you really want.

Be ready to reverse your decision when you realize it is wrong. You can’t afford this kind of sentimentality. …

You already know what to do for your solution. The next is to make how to do it as well as possible.

You don’t have to looking at apps like yours, look everywhere else. …

As developers we must confront the painful truth that many people view apps. Different solutions either one they have used or one they is very important to them. Some time it have things that they identify with. When you could think that hypocrisy as meaningless.

The problem is that apps…

How much a solution is made of? How their pieces all fit together and what make then tick?

Four Elements

Mechanism: These are the procedures and scope of your solutions. Describe the goal of your app, how users can and cannot do using it. Mechanics that make your app the app. When…

What better achievement than creating experiences. Is indeed out goal. But we cannot touch an experience, but you can manipulate them directly. Your solution only shape and mold to create great experiences. …

Users and designers are constantly debating about platforms: best, profitable, fun. The thing that makes specific technologies come and go from our lives is as olds and persistent as humanity itself. …

What is the designer’s goal?

When people use systems, they have an experience. It is this experience that the designer cares about. Without the experience, the system is worthless.

Everything we’ve ever seen, done, thought or felt has been an experience. Experiences are so much a part of us; they…

Walter J Franck

developer

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